Health

Health
Health determines how much damage a unit/building can take before being defeated/destroyed.

In Depth
When a unit is attacked (see Attacking), it will receive damage, which will lower its Health. Once its health reaches zero, it is defeated and cannot be used. A fading animation will signal this. A units current health can be determined by how much the ring around it is full. If it is full or near full, it will have around 90%-100% of it's health, while shorter rings will have less.

Generals can increase how much health a unit has when equipped. This health bonus can be viewed when looking at the 'more info' section of the general (see Generals) and can be increased at Military Academies by spending Medals.