Attacking

Attacking
Attacking the enemy is a vital step of conquering the enemy. Attacking deals damage and reduces the health of the hit target.

Ground & Sea Assaults:
When a unit moves close enough to a unit (see Movement), they will be given the option to open fire upon the enemy. The attack will damage and lower the health of the target. Depending on which unit attacks, and if their are Generals with specific abilities present on the attacking unit, will define whether the target will fire back (retaliate). The strength of the attack is impacted by: Lower health will reduce the damage dealt, Morale will increase/decrease the damage dealt, depending on if it is positive or negative morale, higher leveled units deal more damage and most class-related skills on a present general will increase the damage done.
 * The health of the unit
 * Units (if city and present)
 * Morale
 * The level of the unit (in most cases)
 * Class-related skills on the General (if present)

Air Strikes:
Air strikes can be launched from cities with airports. Cities can strike targets that are within a close enough distance, though this maximum distance can be improved by upgrading the technology (see Technology). This attack cannot be retaliated against, though the damage done can be reduced by equipping the tile with anti-air, assuming the defenses are effective against it, for example a Missile cannot be countered with a simple anti-air gun, no matter how many times it is improved.

The strength of the strike is impacted by: Correct Anti-Air will reduce the amount of damage, any present unit in a bombed city will receive a portion of the damage, relevant General skills will increase/decrease the amount of damage dealt/taken, and Nuclear Ordnance will greatly increase the damage dealt. (see Air Support).
 * Anti-Air present on the struck tile
 * Units (if city and present)
 * Relevant General skills (if present)
 * Equipped Nuclear Ordnance